Larian Studios Clarifies Its Application of Machine Learning for Next Divinity Game
The team behind acclaimed RPGs like Baldur's Gate 3 and Divinity: Original Sin just unveiled its new project, generating significant hype within the player base. However, subsequent statements from the studio's figurehead have brought clarity to the conversation, touching on the team's stance toward machine learning.
AI as a Creative Assistant, Not a Substitute
In a new statement, Swen Vincke detailed that the developer is utilizing AI technology for specific ancillary purposes. These involve developing presentation materials, creating initial artistic references, and drafting temporary text.
Crucially, Vincke emphasized that the shipping assets in the game will be created solely by actual creatives. "Larian is creating all the content in-house," he affirmed.
Our studio is constantly expanding our roster of writers and are busily assembling writing teams.
As this area is being specifically referenced — we right now have 23 visual developers and have roles to fill for further creatives.
Everything we do is incremental and focused on letting our team spend additional energy on making content.
Every AI system used well is a boost to a creative team process, not a replacement for their talent.
Tempering Reactions with Clear Intent
The admission of AI usage initially generated unease among portions of the community. In response, Vincke provided further clarification on social media.
"We use machine learning to gather inspiration, just like we use Google and physical media," he explained. "During the initial ideation stages we use it as a simple sketch for composition which we then replace with hand-crafted illustrations."
He added, "We've hired artists for their inherent skill, not for their willingness to execute what a algorithm proposes."
Key Areas of AI Integration
Vincke had earlier broken down the company's targeted approach to machine learning, categorizing its use into key functions:
- Handling Monotonous Jobs: This includes motion capture cleaning, voice editing, and Larian-specific work like retargeting animations.
- Rapid Prototyping ('White Boxing'): Using technology to speedily create simple mock-ups of mechanics to experiment with concepts prior to full development.
- Future Potential for Gameplay: Researching how machine learning could eventually enhance new forms of gameplay, especially in simulating player-driven narratives in a complex RPG.
He clearly stated that central narrative disciplines — like visual art — are not departments where the company is reducing human talent. On the contrary, Larian is recruiting more in these exact positions.
"We are not releasing a game with AI-generated content, and we are certainly not considering reducing staff to replace them with AI," Vincke stated definitively.